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NETGAMES
2006
ACM
16 years 8 days ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
ATAL
2008
Springer
15 years 8 months ago
A heads-up no-limit Texas Hold'em poker player: discretized betting models and automatically generated equilibrium-finding progr
We present Tartanian, a game theory-based player for headsup no-limit Texas Hold'em poker. Tartanian is built from three components. First, to deal with the virtually infinit...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
BCSHCI
2008
15 years 7 months ago
HCI: whose job is it anyway?
A panel of experts on human computer interaction (HCI) argues about who is best placed to `own' HCI and the user centred design process, The experts come from a range of priv...
Tom Stewart
HICSS
2010
IEEE
487views Biometrics» more  HICSS 2010»
16 years 1 months ago
A Survey of Game Theory as Applied to Network Security
Network security is a complex and challenging problem. The area of network defense mechanism design is receiving immense attention from the research community for more than two de...
Sankardas Roy, Charles Ellis, Sajjan Shiva, Dipank...
ICRA
2007
IEEE
130views Robotics» more  ICRA 2007»
16 years 19 days ago
A Multi-Vehicle Framework for the Development of Robotic Games: The Marco Polo Case
— This paper presents a multi-vehicle platform and framework for robotics education and research. The system is designed as an educational tool for introducing children to engine...
Brent Perteet, James McClintock, Rafael Fierro