Sciweavers

1346 search results - page 176 / 270
» Player-centred game design
Sort
View
IWEC
2004
15 years 7 months ago
Social Translucence of the Xbox Live Voice Channel
Abstract. In this paper we use the concept of `social translucence' to understand users' initial reaction to, and use of, the voice communication channel provided by Xbox...
Martin R. Gibbs, Kevin Hew, Greg Wadley
ACMACE
2011
ACM
14 years 6 months ago
Mobile 3D graphics and virtual reality interaction
Mobile devices such as smartphones and tablets offer great new possibilities for the creation of 3D games and virtual reality environments. However, interaction with objects in th...
Wolfgang Hürst, Matthias Helder
CLIMA
2011
14 years 6 months ago
Verifying Team Formation Protocols with Probabilistic Model Checking
Multi-agent systems are an increasingly important software paradigm and in many of its applications agents cooperate to achieve a particular goal. This requires the design of effi...
Taolue Chen, Marta Z. Kwiatkowska, David Parker, A...
WFLP
2009
Springer
297views Algorithms» more  WFLP 2009»
16 years 1 months ago
Programming with Multiple Paradigms in Lua
Abstract. Lua is a scripting language used in many industrial applications, with an emphasis on embedded systems and games. Two key points in the design of the language that led to...
Roberto Ierusalimschy
DIGITEL
2007
IEEE
16 years 24 days ago
MuDiS - A Virtual Learning Environment
This paper presents a multi-component; distributed system (MuDiS) based solution for building a virtual learning environment which combines a wide range of technology, tools and d...
Jeetinder Singh, Jayanthi Sivaswamy, Krishnarajulu...