Sciweavers

1346 search results - page 143 / 270
» Player-centred game design
Sort
View
CRV
2005
IEEE
198views Robotics» more  CRV 2005»
16 years 1 days ago
Analysis of Player Actions in Selected Hockey Game Situations
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Fahong Li, Robert J. Woodham
ICRA
2005
IEEE
124views Robotics» more  ICRA 2005»
16 years 1 days ago
Swarm Coordination for Pursuit Evasion Games using Sensor Networks
— In this work we consider the problem of pursuit evasion games (PEGs) where a group of pursuers is required to detect, chase and capture a group of evaders with the aid of a sen...
Luca Schenato, Songhwai Oh, Shankar Sastry, Prasan...
ICCBR
2005
Springer
15 years 12 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
DRM
2006
Springer
15 years 10 months ago
Consumers, fans, and control: what the games industry can teach Hollywood about DRM
Through legislation and technology the film industry has been seeking to fully control usage of the bits it creates; their model is "restrictive" digital-rights manageme...
Susan Landau, Renée Stratulate, Doug Twille...
EWCBR
2008
Springer
15 years 8 months ago
Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...
Neha Sugandh, Santiago Ontañón, Ashw...