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AAAI
2012
13 years 8 months ago
Identifying Bullies with a Computer Game
Current computer involvement in adolescent social networks (youth between the ages of 11 and 17) provides new opportunities to study group dynamics, interactions amongst peers, an...
Juan Fernando Mancilla-Caceres, Wen Pu, Eyal Amir,...
BVAI
2007
Springer
16 years 18 days ago
Non-invasive Brain-Actuated Interaction
The promise of Brain-Computer Interfaces (BCI) technology is to augment human capabilities by enabling interaction with computers through a conscious and spontaneous modulation of ...
José del R. Millán, Pierre W. Ferrez...
ECSQARU
2007
Springer
16 years 18 days ago
PADUA Protocol: Strategies and Tactics
In this paper we describe an approach to classifying objects in a domain where classifications are uncertain using a novel combination of argumentation and data mining. Classific...
Maya Wardeh, Trevor J. M. Bench-Capon, Frans Coene...
EUROMICRO
2004
IEEE
15 years 10 months ago
Melisa - A Distributed Multimedia System for Multi-Platform Interactive Sports Content Broadcasting
The new generation of television viewers is currently being confronted and becoming acquainted with a series of technological developments in the realm of consumer electronics and...
Emmanuel Papaioannou, Vasilis Karagianis, Kostas K...
AIIDE
2008
15 years 8 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas