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AIIDE
2008
15 years 8 months ago
Adaptive Spatial Reasoning for Turn-based Strategy Games
The quality of AI opponents often leaves a lot to be desired, which poses many attractive challenges for AI researchers. In this respect, Turn-based Strategy (TBS) games are of pa...
Maurice H. J. Bergsma, Pieter Spronck
IE
2007
15 years 8 months ago
A physical three-way interactive game based on table tennis
Physical leisure activities such as table tennis provide healthy exercise and can offer a means to connect with others socially; however, players have to be in the same physical l...
Florian Mueller, Martin R. Gibbs
IWEC
2004
15 years 7 months ago
Enhancing the Performance of Dynamic Scripting in Computer Games
Unsupervised online learning in commercial computer games allows computer-controlled opponents to adapt to the way the game is being played. As such it provides a mechanism to deal...
Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O...
PDPTA
2000
15 years 7 months ago
Evaluating Multi user Distributed Action Games Architectures on a Corba Platform
The development of distributed applications is rapidly growing and some applications, like those which manipulate graphics, images and sounds, need special care. In this paper, we ...
Hendrik T. Macedo, Alessandro C. M. de Araú...
AIED
2011
Springer
14 years 10 months ago
Short and Long Term Benefits of Enjoyment and Learning within a Serious Game
Intelligent Tutoring Systems (ITSs) have been used for decades to teach students domain content or strategies. ITSs often struggle to maintain students’ interest and sustain a pr...
G. Tanner Jackson, Kyle B. Dempsey, Danielle S. Mc...