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GAMEON
2000
15 years 7 months ago
Real Time Goal Orientated Behaviour for Computer Game Agents
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...
Nick Hawes
PAKM
1998
15 years 7 months ago
Knowledge Asset Road Maps
This paper describes how AIAI has used the ideas and techniques behind Technology Road Maps in order to provide a framework for developing Knowledge Asset Road Maps to support kno...
Ann Macintosh, Ian Filby, Austin Tate
ACL
1992
15 years 7 months ago
Conversational Implicatures in Indirect Replies
I In this paper we present algorithms for the interpretation and generation of a kind of particularized conversational implicature occurring in certain indirect replies. Our algori...
Nancy Green, Sandra Carberry
WCE
2007
15 years 7 months ago
Performing Early Feasibility Studies of Software Development Projects Using Business Process Models
—A new approach to perform feasibility studies using business process models is proposed. The utilization of the improved Role Activity Diagram notations has led to the extractio...
Ayman Issa, Faisal A. Abu Rub
HAPTICS
2008
IEEE
15 years 6 months ago
Developing the 'Ouch-o-Meter' to Teach Safe and Effective Use of Pressure for Palpation
Many clinical examinations involve palpation and part of the diagnostic process depends on the application of pressure. Teaching and learning such skills is difficult especially fo...
Sarah Baillie, Andrew Crossan, Neil Forrest, Steph...