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ICTAI
2008
IEEE
16 years 1 months ago
A Model for Multiple Outcomes Games
We introduce and study qualitative multiple outcomes games. These games are noncooperative games with qualitative utilities (i.e., values over an ordinal scale), strictly qualitat...
Ramzi Ben Larbi, Sébastien Konieczny, Pierr...
HICSS
2006
IEEE
107views Biometrics» more  HICSS 2006»
16 years 25 days ago
Gaming Emergency Preparedness
This paper describes the design of a competitive game to support “offense” and “defense” teams as they develop and improve their scenarios and plans about possible crisis ...
Murray Turoff, Michael Chumer, Starr Roxanne Hiltz...
ICRA
2006
IEEE
121views Robotics» more  ICRA 2006»
16 years 25 days ago
Multi-model Tracking using Team Actuation Models
Abstract— Robots need to track object. Object tracking efficiency completely depends on the accuracy of the motion model and of the sensory information. Interestingly, when mult...
Yang Gu, Manuela M. Veloso
ICTAI
2006
IEEE
16 years 25 days ago
Incremental Filtering Algorithms for Precedence and Dependency Constraints
Precedence constraints play a crucial role in planning and scheduling problems. Many real-life problems also include dependency constraints expressing logical relations between the...
Roman Barták, Ondrej Cepek
ICRA
2005
IEEE
126views Robotics» more  ICRA 2005»
16 years 11 days ago
Global A-Optimal Robot Exploration in SLAM
— It is well-known that the Kalman filter for simultaneous localization and mapping (SLAM) converges to a fully correlated map in the limit of infinite time and data [1]. Howev...
Robert Sim, Nicholas Roy