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AIIDE
2008
15 years 9 months ago
Logical Agents for Language and Action
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions i...
Martin Magnusson, Patrick Doherty
AIPS
2008
15 years 9 months ago
Bounded-Parameter Partially Observable Markov Decision Processes
The POMDP is considered as a powerful model for planning under uncertainty. However, it is usually impractical to employ a POMDP with exact parameters to model precisely the real-...
Yaodong Ni, Zhi-Qiang Liu
AIPS
2008
15 years 9 months ago
The Compression Power of Symbolic Pattern Databases
The heuristics used for planning and search often take the pattern databases generated from abstracted versions of the given state space. Pattern databases are typically stored p ...
Marcel Ball, Robert C. Holte
ICIA
2007
15 years 9 months ago
Modeling Human-Agent Interaction with Active Ontologies
As computer systems continue to grow in power and access more networked content and services, we believe there will be an increasing need to provide more user-centric systems that...
Didier Guzzoni, Charles Baur, Adam Cheyer
FLAIRS
2008
15 years 9 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
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