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206
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MIG
2009
Springer
16 years 1 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra
199
Voted
SGAI
2009
Springer
16 years 1 months ago
Ontology-Driven Hypothesis Generation to Explain Anomalous Patient Responses to Treatment
Within the medical domain there are clear expectations as to how a patient should respond to treatments administered. When these responses are not observed it can be challenging fo...
Laura Moss, Derek H. Sleeman, Malcolm Sim, Malcolm...
196
Voted
SGAI
2009
Springer
16 years 1 months ago
Explaining How to Play Real-Time Strategy Games
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them a...
Ronald A. Metoyer, Simone Stumpf, Christoph Neuman...
191
Voted
FDG
2009
ACM
16 years 1 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
181
Voted
FDG
2009
ACM
16 years 1 months ago
Evaluation of intelligent camera control systems based on cognitive models of comprehension
We propose a novel evaluation methodology for intelligent camera control systems based on established techniques of measuring story comprehension from cognitive psychology. The pr...
Arnav Jhala, R. Michael Young
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