Planning construction projects typically makes use of the activity network based Critical Path Method (CPM), since it is very simple to use and reasonably versatile. Most other pl...
Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
We present two heuristics based on constraint technology that solve the problem of generating air traffic management contingency plans, which are used in the case of a catastrophic...
Karl Sundequist Blomdahl, Pierre Flener, Justin Pe...
We describe a method for writing assumption/guarantee specifications of concurrent systems. We also provide a proof rule for reasoning about the composition of these systems. Spec...
The synthesis of reactive systems requires the solution of two-player games on graphs with -regular objectives. When the objective is specified by a linear temporal logic formula o...