Reasoning about the past is of fundamental importance in several applications in computer science and artificial intelligence, including reactive systems and planning. In this pa...
When it comes to three dimensional computer animations, the use of live actors to control the movements of onscreen characters produces a realism that is unsurpassed. But so are t...
Alexander Redei, Ed Tumbusch, Josh Koberstein, Ser...
We present a framework for implementing geometric algorithms involving motion. It is written in C++ and modeled after and makes extensive use of CGAL (Computational Geometry Algor...
Leonidas J. Guibas, Menelaos I. Karavelas, Daniel ...
This paper provides a first account of1 the Building the Internet Workforce project. A number of further papers are planned. An outline of the project’s progress and outcomes is...
Currently web services composition problems are addressed using AI planning techniques . The team-based approach, with emphases on the sharing of mental models and proactive colla...
Xiaocong Fan, Karthikeyan Umapathy, John Yen, Sand...