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CSL
2002
Springer
15 years 6 months ago
Learning visually grounded words and syntax for a scene description task
A spoken language generation system has been developed that learns to describe objects in computer-generated visual scenes. The system is trained by a `show-and-tell' procedu...
Deb K. Roy
EVOW
2010
Springer
16 years 1 months ago
Learning to Dance through Interactive Evolution
A relatively rare application of artificial intelligence at the nexus of art and music is dance. The impulse shared by all humans to express ourselves through dance represents a u...
Greg A. Dubbin, Kenneth O. Stanley
ICRA
2005
IEEE
137views Robotics» more  ICRA 2005»
16 years 2 days ago
Learning Opportunity Costs in Multi-Robot Market Based Planners
— Direct human control of multi-robot systems is limited by the cognitive ability of humans to coordinate numerous interacting components. In remote environments, such as those e...
Jeff G. Schneider, David Apfelbaum, Drew Bagnell, ...
ATAL
2005
Springer
16 years 1 days ago
Lessons learned from autonomous sciencecraft experiment
An Autonomous Science Agent has been flying onboard the Earth Observing One Spacecraft since 2003. This software enables the spacecraft to autonomously detect and responds to scie...
Steve A. Chien, Rob Sherwood, Daniel Tran, Benjami...
SEKE
2004
Springer
15 years 12 months ago
Supporting the Requirements Prioritization Process. A Machine Learning approach
Requirements prioritization plays a key role in the requirements engineering process, in particular with respect to critical tasks such as requirements negotiation and software re...
Paolo Avesani, Cinzia Bazzanella, Anna Perini, Ang...