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PRESENCE
2006
76views more  PRESENCE 2006»
15 years 6 months ago
The Place Probe: Exploring a Sense of Place in Real and Virtual Environments
This paper describes the design, application, and refinement of a qualitative tool designed to study sense of place. The Place Probe incorporates a range of stimuli and techniques...
David Benyon, Michael Smyth, Shaleph O'Neill, Rod ...
JSW
2007
126views more  JSW 2007»
15 years 6 months ago
On Remote and Virtual Experiments in eLearning
— The science of physics is based on theories and models as well as experiments: the former structure relations and simplify reality to a degree such that predictions on physical...
Sabina Jeschke, Harald Scheel, Thomas Richter, Chr...
JSW
2007
165views more  JSW 2007»
15 years 6 months ago
In and out of Reality: Janus-Faced Location Awareness in Ubiquitous Games
— Many future ubiquitous devices will be able to determine their precise physical position using different types of localization techniques (e.g. GPS antennas for outdoor-, RFID ...
Alexander Höhfeld
PROCEDIA
2010
97views more  PROCEDIA 2010»
15 years 5 months ago
Ontological musings on how nature computes
Modern physical theory and modern computational techniques are used to provide conjecture on how nature computes. I utilize time-domain simulation of physical phenomena and build ...
J. F. Nystrom
VR
2010
IEEE
151views Virtual Reality» more  VR 2010»
15 years 5 months ago
Astrojumper: Designing a virtual reality exergame to motivate children with autism to exercise
Children with autism show substantial benefits from rigorous physical activity, however it is often difficult to motivate these individuals to exercise due to their usually sede...
Samantha L. Finkelstein, Andrea Nickel, Tiffany Ba...