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PG
2002
IEEE
15 years 11 months ago
An Efficient Brush Model for Physically-Based 3D Painting
Figure 1: Calligraphy made with our system This paper presents a novel 3D brush model consisting of a skeleton and a surface, which is deformed through constrained energy minimiza...
Nelson Siu-Hang Chu, Chiew-Lan Tai
PG
2002
IEEE
15 years 11 months ago
Interactive Physically-Based Cloud Simulation
Derek Overby, Zeki Melek, John Keyser
PG
2002
IEEE
15 years 11 months ago
A Physics-Based Framework for Subdivision Surface Design with Automatic Rules Control
The recent non-uniform subdivision approach extends traditional uniform subdivision schemes with variable rules, offering additional shape parameters (such as knot spacings) for f...
Hui Xie, Hong Qin
GPCE
2009
Springer
15 years 11 months ago
A model of refactoring physically and virtually separated features
Christian Kästner, Sven Apel, Martin Kuhleman...