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ACMACE
2005
ACM
15 years 11 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
JVM
2004
132views Education» more  JVM 2004»
15 years 7 months ago
Solaris Zones: Operating System Support for Server Consolidation
e a new operating system abstraction for partitioning systems, allowing multiple applications to run in isolation from each other on the same physical hardware. This isolation prev...
Andrew Tucker, David Comay
SIGMOD
2010
ACM
208views Database» more  SIGMOD 2010»
15 years 4 months ago
An automated, yet interactive and portable DB designer
Tuning tools attempt to configure a database to achieve optimal performance for a given workload. Selecting an optimal set of physical structures is computationally hard since it ...
Ioannis Alagiannis, Debabrata Dash, Karl Schnaitte...
TIFS
2011
252views Education» more  TIFS 2011»
15 years 1 months ago
Secure Device Pairing Based on a Visual Channel: Design and Usability Study
— “Pairing” is the establishment of authenticated key agreement between two devices over a wireless channel. Such devices are ad hoc in nature as they lack any common preshar...
Nitesh Saxena, Jan-Erik Ekberg, Kari Kostiainen, N...
TEI
2012
ACM
285views Hardware» more  TEI 2012»
14 years 1 months ago
Sketch-a-TUI: low cost prototyping of tangible interactions using cardboard and conductive ink
Graspable tangibles are now being explored on the current generation of capacitive touch surfaces, such as the iPad and the Android tablet. Because the size and form factor is rel...
Alexander Wiethoff, Hanna Schneider, Michael Rohs,...