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» Physically Based Deformable Models in Computer Graphics
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PG
2002
IEEE
15 years 11 months ago
A Simple Method for Modeling Wrinkles on Human Skin
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are ...
Yosuke Bando, Takaaki Kuratate, Tomoyuki Nishita
SIGGRAPH
2010
ACM
15 years 10 months ago
FASTCD: fracturing-aware stable collision detection
We present a collision detection (CD) method for complex and large-scale fracturing models that have geometric and topological changes. We first propose a novel dual-cone culling...
Jae-Pil Heo, Duksu Kim, Joon-Kyung Seong, Jeong-Mo...
SIBGRAPI
2007
IEEE
16 years 16 days ago
A Simple Framework for Natural Animation of Digitized Models
We present a versatile, fast and simple framework to generate animations of scanned human characters from input optical motion capture data. Our method is purely meshbased and req...
Edilson de Aguiar, Rhaleb Zayer, Christian Theobal...
ISVC
2007
Springer
16 years 13 days ago
SketchSurfaces: Sketch-Line Initialized Deformable Surfaces for Efficient and Controllable Interactive 3D Medical Image Segmenta
We present an intuitive, fast and accurate interactive segmentation method for visualizing and analyzing 3D medical images. Our method combines a general deformable subdivision-sur...
Meisam Aliroteh, Tim McInerney
SIGGRAPH
1997
ACM
15 years 10 months ago
Virtual voyage: interactive navigation in the human colon
Virtual colonoscopy is a non-invasive computerized medical procedure for examining the entire colon to detect polyps. We present an interactive virtual colonoscopy method, which u...
Lichan Hong, Shigeru Muraki, Arie E. Kaufman, Dirk...