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» Physically Based Deformable Models in Computer Graphics
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CGF
2011
14 years 10 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
GMP
2010
IEEE
177views Solid Modeling» more  GMP 2010»
15 years 11 months ago
Eigenmodes of Surface Energies for Shape Analysis
In this work, we study the spectra and eigenmodes of the Hessian of various discrete surface energies and discuss applications to shape analysis. In particular, we consider a physi...
Klaus Hildebrandt, Christian Schulz, Christoph von...
PG
2003
IEEE
15 years 11 months ago
Physical Touch-Up of Human Motions
Many popular motion editing methods do not take physical principles into account potentially producing implausible motions. This paper introduces an efficient method for touching...
Hyun Joon Shin, Lucas Kovar, Michael Gleicher
TSP
2008
179views more  TSP 2008»
15 years 6 months ago
Estimation in Gaussian Graphical Models Using Tractable Subgraphs: A Walk-Sum Analysis
Graphical models provide a powerful formalism for statistical signal processing. Due to their sophisticated modeling capabilities, they have found applications in a variety of fie...
V. Chandrasekaran, Jason K. Johnson, Alan S. Wills...
ACII
2005
Springer
15 years 11 months ago
Sketch Based Facial Expression Recognition Using Graphics Hardware
In this paper, a novel system is proposed to recognize facial expression based on face sketch, which is produced by programmable graphics hardware-GPU(Graphics Processing Unit). Fi...
Jiajun Bu, Mingli Song, Qi Wu, Chun Chen, Cheng Ji...