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» Physically Based Deformable Models in Computer Graphics
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CADUI
2006
15 years 7 months ago
GestAction3D: A Platform For Studying Displacements And Deformations Of 3D Objects Using Hands
We present a low-cost hand-based device coupled with a 3D motion recovery engine and 3D visualization. This platform aims at studying ergonomic 3D interactions in order to manipula...
Diane Lingrand, Philippe Renevier, Anne-Marie Pinn...
BMVC
1997
15 years 7 months ago
Real-time Dynamic Deformable Meshes for Volumetric Segmentation and Visualisation
This paper presents a surface segmentation method which uses a simulated inflating balloon model to segment surface structure from volumetric data using a triangular mesh. The mod...
Richard Bowden, T. A. Mitchell, M. Sahardi
ACSAC
2008
IEEE
16 years 23 days ago
On Purely Automated Attacks and Click-Based Graphical Passwords
We present and evaluate various methods for purely automated attacks against click-based graphical passwords. Our purely automated methods combine click-order heuristics with focu...
Amirali Salehi-Abari, Julie Thorpe, Paul C. van Oo...
DAC
2009
ACM
16 years 7 months ago
Power modeling of graphical user interfaces on OLED displays
Emerging organic light-emitting diode (OLED)-based displays obviate external lighting; and consume drastically different power when displaying different colors, due to their emiss...
Mian Dong, Yung-Seok Kevin Choi, Lin Zhong
CA
1998
IEEE
15 years 10 months ago
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
C. Kouadio, Pierre Poulin, P. Lachapelle