Sciweavers

2114 search results - page 91 / 423
» Physically Based Deformable Models in Computer Graphics
Sort
View
EUROGRAPHICS
2010
Eurographics
15 years 7 months ago
Continuum Traffic Simulation
We present a novel method for the synthesis and animation of realistic traffic flows on large-scale road networks. Our technique is based on a continuum model of traffic flow we e...
Jason Sewall, David Wilkie, Paul Merrell, Ming C. ...
FGR
1996
IEEE
198views Biometrics» more  FGR 1996»
15 years 10 months ago
Towards 3D hand tracking using a deformable model
In this paper we rst describe how we have constructed a 3D deformable Point Distribution Model of the human hand, capturing training data semi-automatically from volume images via...
Tony Heap, David Hogg
VIS
2004
IEEE
114views Visualization» more  VIS 2004»
16 years 7 months ago
Modeling Decomposing Objects under Combustion
We present a simple yet effective method for modeling of object decomposition under combustion. A separate simulation models the flame production and generates heat from a combust...
John Keyser, Zeki Melek
CA
2003
IEEE
15 years 11 months ago
Modeling Hair Using Level-of-Detail Representations
: We present a novel approach for modeling hair using level-of-detail representations. The set of representations include individual strands, hair clusters, and hair strips. They a...
Kelly Ward, Ming C. Lin, Joohi Lee, Susan Fisher, ...
ACII
2007
Springer
16 years 14 days ago
Entertainment Modeling in Physical Play Through Physiology Beyond Heart-Rate
An investigation into capturing the relation of physiology, beyond heart rate recording, to expressed preferences of entertainment in children’s physical gameplay is presented in...
Georgios N. Yannakakis, John Hallam