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» Physically Based Deformable Models in Computer Graphics
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CVPR
2007
IEEE
16 years 8 months ago
Recognizing Human Activities from Silhouettes: Motion Subspace and Factorial Discriminative Graphical Model
We describe a probabilistic framework for recognizing human activities in monocular video based on simple silhouette observations in this paper. The methodology combines kernel pr...
Liang Wang, David Suter
ICCV
2003
IEEE
16 years 8 months ago
Reliable Recovery of Piled Box-like Objects via Parabolically Deformable Superquadrics
Automatic unloading of piled box-like objects is undoubtedly of great importance to the industry. In this contribution a system addressing this problem is described: We employ a l...
Dimitrios Katsoulas
VMV
2004
103views Visualization» more  VMV 2004»
15 years 7 months ago
Hardware-accelerated ambient occlusion computation
In this paper, we present a novel, hardwareaccelerated approach to compute the visibility between surface points and directional light sources. Thus, our method provides a first-o...
Mirko Sattler, Ralf Sarlette, Gabriel Zachmann, Re...
CGI
2000
IEEE
15 years 10 months ago
Fast and Stable Animation of Cloth with an Approximated Implicit Method
Realistic animation of soft objects such as cloth is essential for plausible character animation. Many techniques have been proposed for the simulation of soft objects, and most o...
Young-Min Kang, Jeong-Hyeon Choi, Hwan-Gue Cho, Ch...
ISBI
2006
IEEE
16 years 7 months ago
A statistical appearance model based on intensity quantile histograms
We present a novel histogram method for statistically characterizing the appearance of deformable models. In deformable model segmentation, appearance models measure the likelihoo...
Robert E. Broadhurst, Joshua Stough, Stephen M. Pi...