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» Physically Based Deformable Models in Computer Graphics
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CGI
2001
IEEE
15 years 9 months ago
Hierarchical Implicit Surface Refinement
A novel method of hierarchical implicit modeling is presented, in which an implicit object is modeled by using a hierarchy of implicit surfaces. The hierarchy provides both layere...
Xikun Liang, Brian Wyvill
SI3D
2005
ACM
15 years 11 months ago
Interactive deformation of light fields
We present a software pipeline that enables an animator to deform light fields. The pipeline can be used to deform complex objects, such as furry toys, while maintaining photo-re...
Billy Chen, Eyal Ofek, Heung-Yeung Shum, Marc Levo...
CGF
2006
139views more  CGF 2006»
15 years 6 months ago
Pose Controlled Physically Based Motion
In this paper we describe a new method for generating and controlling physically-realistic motion of complex articulated characters. Our goal is to create motion from scratch, whe...
Raanan Fattal, Dani Lischinski
IROS
2007
IEEE
121views Robotics» more  IROS 2007»
16 years 9 days ago
Reactive deformation roadmaps: motion planning of multiple robots in dynamic environments
— We present a novel algorithm for motion planning of multiple robots amongst dynamic obstacles. Our approach is based on a new roadmap representation that uses deformable links ...
Russell Gayle, Avneesh Sud, Ming C. Lin, Dinesh Ma...
SG
2005
Springer
15 years 11 months ago
Intuitive Shape Modeling by Shading Design
Shading has a great impact to the human perception of 3D objects. Thus, in order to create or to deform a 3D object, it seems natural to manipulate its perceived shading. This pape...
Bertrand Kerautret, Xavier Granier, Achille J.-P. ...