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» Physically Based Deformable Models in Computer Graphics
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ICPR
2008
IEEE
16 years 11 days ago
Finite element modeling of facial deformation in videos for computing strain pattern
We present a finite element modeling based approach to compute strain patterns caused by facial deformation during expressions in videos. A sparse motion field computed through ...
Vasant Manohar, Matthew Shreve, Dmitry B. Goldgof,...
ICPR
2004
IEEE
16 years 7 months ago
A Unified Information-Theoretic Approach to the Correspondence Problem in Image Registration
We consider the correspondence problem associated with the non-rigid registration of a group of images; in particular, the theoretical basis for the derivation of the objective fu...
Carole J. Twining, Stephen Marsland, Christopher J...
SMI
2006
IEEE
130views Image Analysis» more  SMI 2006»
15 years 12 months ago
Material-Aware Mesh Deformations
Most real world objects consist of non-uniform materials; as a result, during deformation the bending and shearing are distributed non-uniformly and depend on the local stiffness ...
Tiberiu Popa, Dan Julius, Alla Sheffer
CGF
2008
156views more  CGF 2008»
15 years 6 months ago
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...