In the real world, the human eye is confronted with a wide range of luminances from bright sunshine to low night light. Our eyes cope with this vast range of intensities by adapta...
We present three methods for texturing point models from sample textures. The first method, the point parameterization method, uses a fast distortion-bounded parameterization algo...
Epic Games provides a free game level editor with titles based on its Unreal engine. The editor provides a rich set of authoring tools that can be used to create fully interactive...
Spectral methods for mesh processing and analysis rely on the eigenvalues, eigenvectors, or eigenspace projections derived from appropriately defined mesh operators to carry out ...
Motivated by the ability of living cells to form specific shapes and structures, we present a computational approach using distributed genetic programming to discover cell-cell i...