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» Physically Based Deformable Models in Computer Graphics
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PG
2007
IEEE
16 years 17 days ago
Multilinear Motion Synthesis with Level-of-Detail Controls
Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
Tomohiko Mukai, Shigeru Kuriyama
PG
2003
IEEE
15 years 11 months ago
Interactive Visualization of Complex Real-World Light Sources
Interactive visualization of complex, real-world light sources has so far not been feasible. In this paper, we present an hardware accelerated direct lighting algorithm based on a...
Xavier Granier, Michael Goesele, Wolfgang Heidrich...
TOG
2002
130views more  TOG 2002»
15 years 6 months ago
Real-time 3D model acquisition
The digitization of the 3D shape of real objects is a rapidly expanding field, with applications in entertainment, design, and archaeology. We propose a new 3D model acquisition s...
Szymon Rusinkiewicz, Olaf A. Hall-Holt, Marc Levoy
CVPR
2005
IEEE
16 years 8 months ago
Restoration and Recognition in a Loop
In this paper we present a novel learning based method for restoring and recognizing images of digits that have been blurred using an unknown kernel. The novelty of our work is an...
Mithun Das Gupta, ShyamSundar Rajaram, Nemanja Pet...
VISUALIZATION
2005
IEEE
15 years 12 months ago
The Value of Visualization
The field of Visualization is getting mature. Many problems have been solved, and new directions are sought for. In order to make good choices, an understanding of the purpose an...
Jarke J. van Wijk