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» Physically Based Deformable Models in Computer Graphics
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CG
2008
Springer
15 years 6 months ago
Practical global illumination for interactive particle visualization
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...
AMDO
2004
Springer
15 years 11 months ago
Complex Articulated Object Tracking
Abstract. In this paper new results are presented for tracking complex multi-body objects. The theoretical framework is based on robotics techniques and uses an a-priori model of t...
Andrew I. Comport, Éric Marchand, Fran&cced...
ACL
2012
13 years 8 months ago
Building Trainable Taggers in a Web-based, UIMA-Supported NLP Workbench
Argo is a web-based NLP and text mining workbench with a convenient graphical user interface for designing and executing processing workflows of various complexity. The workbench...
Rafal Rak, BalaKrishna Kolluru, Sophia Ananiadou
NPAR
2006
ACM
16 years 8 days ago
Real-time watercolor illustrations of plants using a blurred depth test
We present techniques to create convincing high-quality watercolor illustrations of plants. Mainly focusing on the real-time rendering, we introduce methods to abstract the visual...
Thomas Luft, Oliver Deussen
VRST
2009
ACM
16 years 24 days ago
Gaze behavior and visual attention model when turning in virtual environments
In this paper we analyze and try to predict the gaze behavior of users navigating in virtual environments. We focus on first-person navigation in virtual environments which invol...
Sébastien Hillaire, Anatole Lécuyer,...