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3DOR
2010
15 years 1 months ago
SHREC'10 Track: Range Scan Retrieval
The 3D Shape Retrieval Contest 2010 (SHREC'10) on range scan retrieval aims at comparing algorithms that match a range scan to complete 3D models in a target database. The qu...
Helin Dutagaci, Afzal Godil, Chun Pan Cheung, Taka...
SI3D
1997
ACM
15 years 10 months ago
Two-Handed Direct Manipulation on the Responsive Workbench
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
Lawrence D. Cutler, Bernd Fröhlich, Pat Hanra...
FDG
2009
ACM
15 years 11 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
AFRIGRAPH
2003
ACM
15 years 11 months ago
Development of a real time image based object recognition method for mobile AR-devices
In this paper we describe an image based object recognition and tracking method for mobile AR-devices and the correlative process to generate the required data. The object recogni...
Jürgen Gausemeier, Jürgen Fründ, Ca...
CSE
2008
IEEE
15 years 8 months ago
Exploiting Intensive Multithreading for the Efficient Simulation of 3D Seismic Wave Propagation
Parallel computing is widely used for large scale threedimensional simulation of seismic wave propagation. One particularity of most of these simulations is to consider a finite c...
Fabrice Dupros, Hideo Aochi, Ariane Ducellier, Dim...