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» Physically Based Deformable Models in Computer Graphics
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CG
2005
Springer
15 years 6 months ago
Sketch-based free-form shape modelling with a fast and stable numerical engine
In this paper, we present a feature-based free-form shape modelling technique based on solving a fundamental problem of reconstructing the depth information from 2D sketch planes....
Yong-Jin Liu, Kai Tang, Ajay Joneja
ICIP
2005
IEEE
16 years 8 months ago
Threshold dynamics for shape reconstruction and disocclusion
We propose a very efficient numerical algorithm for minimizing certain curvature dependent functionals that appear in a variety of well known variational models of image processin...
Selim Esedoglu, Steven J. Ruuth, Richard Tsai
GECCO
2004
Springer
15 years 11 months ago
Validating a Model of Colon Colouration Using an Evolution Strategy with Adaptive Approximations
The colour of colon tissue, which depends on the tissue structure, its optical properties, and the quantities of the pigments present in it, can be predicted by a physics-based mod...
Dzena Hidovic, Jonathan E. Rowe
ECCV
2008
Springer
16 years 8 months ago
Constrained Maximum Likelihood Learning of Bayesian Networks for Facial Action Recognition
Probabilistic graphical models such as Bayesian Networks have been increasingly applied to many computer vision problems. Accuracy of inferences in such models depends on the quali...
Cassio Polpo de Campos, Yan Tong, Qiang Ji
AI
2011
Springer
15 years 1 months ago
Learning qualitative models from numerical data
Qualitative models are often a useful abstraction of the physical world. Learning qualitative models from numerical data sible way to obtain such an abstraction. We present a new ...
Jure Zabkar, Martin Mozina, Ivan Bratko, Janez Dem...