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» Physically Based Deformable Models in Computer Graphics
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SCA
2007
15 years 8 months ago
A decision network framework for the behavioral animation of virtual humans
We introduce a framework for advanced behavioral animation in virtual humans, which addresses the challenging open problem of simulating social interactions between pedestrians in...
Qinxin Yu, Demetri Terzopoulos
DCC
1998
IEEE
15 years 6 months ago
Joint Source Channel Matching for a Wireless Communications Link
: Application of joint source-channel matching in heterogeneous multi-media environments will demand general source-channel optimization schemes suitable for a wide variety of sour...
Swaroop Appadwedula, Douglas L. Jones, Kannan Ramc...
CG
2008
Springer
15 years 6 months ago
Scalable rendering of massive triangle meshes on light field displays
We report on a multiresolution rendering system driving light field displays based on a specially arranged array of projectors and a holographic screen. The system gives multiple ...
Fabio Bettio, Enrico Gobbetti, Fabio Marton, Giova...
DCC
2010
IEEE
15 years 4 months ago
Neural Markovian Predictive Compression: An Algorithm for Online Lossless Data Compression
This work proposes a novel practical and general-purpose lossless compression algorithm named Neural Markovian Predictive Compression (NMPC), based on a novel combination of Bayesi...
Erez Shermer, Mireille Avigal, Dana Shapira
ICIDS
2010
Springer
15 years 4 months ago
Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool
With the increasing number of prototypes and market applications of interactive storytelling, the understanding and optimization of how end users respond to computer-mediated inter...
Ivar E. Vermeulen, Christian Roth, Peter Vorderer,...