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» Physically Based Deformable Models in Computer Graphics
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CSCWD
2007
Springer
16 years 16 days ago
Non-Photorealistic Rendering in Customizable Styles for Mobile Collaboration
Mobile devices quickly become popular tools in collaborative design for their portability and supporting of graphics user interface. However, their limited resources may result in...
Rong-Qin Chen, Min Tang, Jinxiang Dong
SIGGRAPH
2010
ACM
15 years 10 months ago
Illustrating how mechanical assemblies work
How things work visualizations use a variety of visual techniques to depict the operation of complex mechanical assemblies. We present an automated approach for generating such vi...
Niloy J. Mitra, Yong-Liang Yang, Dong-Ming Yan, Wi...
VISUALIZATION
1998
IEEE
15 years 10 months ago
Comparing LIC and spot noise
Spot noise and line integral convolution (LIC) are two texture synthesis techniques for vector field visualization. In this paper the two techniques are compared. Continuous direc...
Wim C. de Leeuw, Robert van Liere
CGI
2004
IEEE
15 years 10 months ago
Fast Environmental Lighting for Local-PCA Encoded BTFs
Rendering geometric models with complex surface materials in arbitrary lighting environments is a challenging problem. In order to relight and render geometries covered with compl...
Gero Müller, Jan Meseth, Reinhard Klein
RT
2000
Springer
15 years 10 months ago
Metropolis Light Transport for Participating Media
Abstract. In this paper we show how Metropolis Light Transport can be extended both in the underlying theoretical framework and the algorithmic implementation to incorporate volume...
Mark Pauly, Thomas Kollig, Alexander Keller