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» Physically Based Deformable Models in Computer Graphics
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TOG
2008
108views more  TOG 2008»
15 years 6 months ago
A virtual restoration stage for real-world objects
In this paper, we introduce a system to virtually restore damaged or historically significant objects without needing to physically change the object in any way. Our work addresse...
Daniel G. Aliaga, Alvin J. Law, Yu Hong Yeung
DCC
2008
IEEE
16 years 6 months ago
Coprimitive sets and inextendable codes
Complete (n, r)-arcs in PG(k - 1, q) and projective (n, k, n - r)q-codes that admit no projective extensions are equivalent objects. We show that projective codes of reasonable le...
T. L. Alderson, Aiden A. Bruen
DCC
2007
IEEE
16 years 6 months ago
Lossless and Near-Lossless Audio Compression Using Integer-Reversible Modulated Lapped Transforms
We present a simple lossless audio codec, composed of an integer-reversible modulated lapped transform (MLT) followed by a backward-adaptive run-length/Golomb-Rice (RLGR) encoder....
Henrique S. Malvar
DCC
2006
IEEE
16 years 6 months ago
Making the Correct Mistakes
We propose a new sequential, adaptive, quadratic-time algorithm for variable-rate lossy compression of memoryless sources at a fixed distortion. The algorithm uses approximate pat...
Dharmendra S. Modha, Narayana P. Santhanam
SIBGRAPI
2008
IEEE
16 years 22 days ago
Using Multi-agent Systems for Sampling and Rendering Implicit Surfaces
In this paper a Multi-Agent System for Sampling and Rendering Implicit Surfaces is presented (MASSRIS). Previous approaches to pen-and-ink style renderings of implicit surfaces we...
Pauline Jepp, Jörg Denzinger, Brian Wyvill, M...