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» Physically Based Deformable Models in Computer Graphics
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CHI
2007
ACM
16 years 6 months ago
A minimal model for predicting visual search in human-computer interaction
Visual search is an important part of human-computer interaction. It is critical that we build theory about how people visually search displays in order to better support the user...
Tim Halverson, Anthony J. Hornof
APGV
2009
ACM
16 years 26 days ago
On predicting visual popping in dynamic scenes
Popping is a major source of visual artifacts in dynamic scenes. To alleviate or avoid it, usually some temporal smoothing scheme is employed or levels of detail are chosen conser...
Michael Schwarz, Marc Stamminger
CGF
2005
186views more  CGF 2005»
15 years 6 months ago
Interpolatory Refinement for Real-Time Processing of Point-Based Geometry
The point set is a flexible surface representation suitable for both geometry processing and real-time rendering. In most applications, the control of the point cloud density is c...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
CA
2000
IEEE
15 years 10 months ago
Volume Sculpting and Keyframe Animation System
In traditional animation, keyframes are modeled and standard graphics pipeline is used to animate the scene. In this paper we consider volume animation where the 30 world and its ...
V. Chandru, N. Mahesh, M. Manivannan, Swami Manoha...
GIS
2008
ACM
16 years 7 months ago
Low-cost orthographic imagery
Commercial aerial imagery websites, such as Google Maps, MapQuest, Microsoft Virtual Earth, and Yahoo! Maps, provide high- seamless orthographic imagery for many populated areas, ...
Peter Pesti, Jeremy Elson, Jon Howell, Drew Steedl...