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» Physically Based Deformable Models in Computer Graphics
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NPAR
2000
ACM
15 years 10 months ago
Painterly rendering for video and interaction
We present new methods for painterly video processing. Based on our earlier still image processing technique, we “paint over” successive frames of animation, applying paint on...
Aaron Hertzmann, Ken Perlin
CGF
2006
151views more  CGF 2006»
15 years 6 months ago
Differential Representations for Mesh Processing
Surface representation and processing is one of the key topics in computer graphics and geometric modeling, since it greatly affects the range of possible applications. In this pa...
Olga Sorkine
PEWASUN
2006
ACM
16 years 10 days ago
Wave propagation using the photon path map
In wireless network planning, much effort is spent on the improvement of the network and transport layer – especially for Mobile Ad Hoc Networks. Although in principle realworl...
Arne Schmitz, Leif Kobbelt
SI3D
2006
ACM
16 years 10 days ago
Animating blendshape faces by cross-mapping motion capture data
Animating 3D faces to achieve compelling realism is a challenging task in the entertainment industry. Previously proposed face transfer approaches generally require a high-quality...
Zhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich ...
VMV
2008
116views Visualization» more  VMV 2008»
15 years 7 months ago
A GPU-accelerated particle filter with pixel-level likelihood
We present in this paper a GPU-accelerated particle filter based on pixel-level segmentation and matching, for real-time object tracking. The proposed method achieves real-time pe...
Claus Lenz, Giorgio Panin, Alois Knoll