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» Physically Based Deformable Models in Computer Graphics
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EMSOFT
2001
Springer
15 years 11 months ago
Interface Theories for Component-Based Design
Abstract. We classify component-based models of computation into component models and interface models. A component model speci es for each component how the component behaves in a...
Luca de Alfaro, Thomas A. Henzinger
ICCS
2007
Springer
16 years 17 days ago
Dynamic Tracking of Facial Expressions Using Adaptive, Overlapping Subspaces
We present a Dynamic Data Driven Application System (DDDAS) to track 2D shapes across large pose variations by learning non-linear shape manifold as overlapping, piecewise linear s...
Dimitris N. Metaxas, Atul Kanaujia, Zhiguo Li
CGI
2006
IEEE
16 years 14 days ago
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
TASE
2008
IEEE
15 years 6 months ago
Vision-Based Online Process Control in Manufacturing Applications
Applications such as layered manufacturing, or in general, solid free-form fabrication, pose a major challenge on online process control. For these parts to be functional, it is i...
Yuan Cheng, Mohsen A. Jafari
ICCTA
2007
IEEE
16 years 22 days ago
Point Based Representations for Hierarchical Environments
The advent of advanced graphics technologies and improved hardware has enabled the generation of highly complex models with huge number of triangles. Point-based representations a...
Kedarnath Thangudu, Lakshmi Gade, Jag Mohan Singh,...