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» Physically Based Deformable Models in Computer Graphics
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CG
2004
Springer
15 years 6 months ago
Illumination-dependent texture
In this paper, we propose an image-based texture model called IlluminationDependent Texture(IDT), for realisticly rendering objects covered with 3D texture under low-frequency ill...
Chunhui Mei, Fuli Wu, Jiaoying Shi
MICRO
2008
IEEE
114views Hardware» more  MICRO 2008»
16 years 26 days ago
Toward a multicore architecture for real-time ray-tracing
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...
DCC
2008
IEEE
16 years 6 months ago
Dimension Reduction and Expansion: Distributed Source Coding in a Noisy Environment
We studied the problem of distributed coding and transmission of intercorrelated sources with memory. Different from the conventional distributed source coding structure which rel...
Anna N. Kim, Fredrik Hekland
IWCM
2004
Springer
15 years 11 months ago
Wiener-Optimized Discrete Filters for Differential Motion Estimation
Abstract. Differential motion estimation is based on detecting brightness changes in local image structures. Filters approximating the local gradient are applied to the image seque...
Kai Krajsek, Rudolf Mester
DCC
2003
IEEE
15 years 11 months ago
Rate-Distortion Bound for Joint Compression and Classification
- Rate-distortion theory is applied to the problem of joint compression and classification. A Lagrangian distortion measure is used to consider both the squared Euclidean error in ...
Yanting Dong, Lawrence Carin