Sciweavers

2114 search results - page 269 / 423
» Physically Based Deformable Models in Computer Graphics
Sort
View
SMA
2009
ACM
157views Solid Modeling» more  SMA 2009»
16 years 29 days ago
Constraint-based model synthesis
We present a method for procedurally modeling general complex 3D shapes. Our approach is targeted towards applications in digital entertainment and gaming and can automatically ge...
Paul Merrell, Dinesh Manocha
ICCV
2005
IEEE
16 years 2 days ago
Learning Hierarchical Models of Scenes, Objects, and Parts
We describe a hierarchical probabilistic model for the detection and recognition of objects in cluttered, natural scenes. The model is based on a set of parts which describe the e...
Erik B. Sudderth, Antonio B. Torralba, William T. ...
TOG
2002
153views more  TOG 2002»
15 years 6 months ago
Interactive global illumination in dynamic scenes
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...
ISVC
2007
Springer
16 years 18 days ago
A Vision-Based Architecture for Intent Recognition
Abstract. Understanding intent is an important aspect of communication among people and is an essential component of the human cognitive system. This capability is particularly rel...
Alireza Tavakkoli, Richard Kelley, Christopher Kin...
GIS
2004
ACM
16 years 7 months ago
A new approach for a topographic feature-based characterization of digital elevation data
Triangular Irregular Network (TIN) and Regular Square Grid (RSG) are widely used for representing 2.5 dimensional spatial data. However, these models are not defined from the topo...
Eric Saux, Ki-Joune Li, Min-Hwan Kim, Rémy ...