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» Physically Based Deformable Models in Computer Graphics
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CVPR
2007
IEEE
16 years 8 months ago
Monocular and Stereo Methods for AAM Learning from Video
The active appearance model (AAM) is a powerful method for modeling deformable visual objects. One of the major drawbacks of the AAM is that it requires a training set of pseudo-d...
Jason Saragih, Roland Göcke
ECCV
2008
Springer
16 years 8 months ago
Structuring Visual Words in 3D for Arbitrary-View Object Localization
Abstract. We propose a novel and efficient method for generic arbitraryview object class detection and localization. In contrast to existing singleview and multi-view methods using...
Jianxiong Xiao, Jingni Chen, Dit-Yan Yeung, Long Q...
ACCV
2010
Springer
15 years 1 months ago
Optimizing Visual Vocabularies Using Soft Assignment Entropies
The state of the art for large database object retrieval in images is based on quantizing descriptors of interest points into visual words. High similarity between matching image r...
Yubin Kuang, Kalle Åström, Lars Kopp, M...
AVI
2004
15 years 7 months ago
Xface: MPEG-4 based open source toolkit for 3D Facial Animation
In this paper, we present our open source, platform independent toolkit for developing 3D talking agents, namely Xface. It relies on MPEG-4 Face Animation (FA) standard. The toolk...
Koray Balci
IWCM
2004
Springer
15 years 12 months ago
Bayesian Approaches to Motion-Based Image and Video Segmentation
We present a variational approach for segmenting the image plane into regions of piecewise parametric motion given two or more frames from an image sequence. Our model is based on ...
Daniel Cremers