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» Physically Based Deformable Models in Computer Graphics
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CHI
2002
ACM
16 years 6 months ago
Movement model, hits distribution and learning in virtual keyboarding
In a ten-session experiment, six participants practiced typing with an expanding rehearsal method on an optimized virtual keyboard. Based on a large amount of in-situ performance ...
Shumin Zhai, Alison E. Sue, Johnny Accot
FPLAY
2008
15 years 8 months ago
Using conflict theory to model complex societal interactions
Conflict theory can be used to explain the interactions between societies during times of turmoil and change (i.e. revolutions, strikes or everyday debates). Games have been produ...
Ben Medler, Joe Fitzgerald, Brian Magerko
CA
2003
IEEE
15 years 11 months ago
Modeling Individual Behaviors in Crowd Simulation
This paper presents a model for studying the impact of individual agents characteristics in emergent groups, on the evacuation efficiency as a result of local interactions. We use...
Adriana Braun, Soraia Raupp Musse, Luiz Paulo Luna...
CORR
2010
Springer
109views Education» more  CORR 2010»
15 years 6 months ago
Fast simulation of large-scale growth models
We give an algorithm that computes the final state of certain growth models without computing all intermediate states. Our technique is based on a "least action principle"...
Tobias Friedrich, Lionel Levine
GRAPHITE
2005
ACM
16 years 2 days ago
Adaptive T-spline surface fitting to z-map models
Surface fitting refers to the process of constructing a smooth representation for an object surface from a fairly large number of measured 3D data points. This paper presents an ...
Jianmin Zheng, Yimin Wang, Hock Soon Seah