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» Physically Based Deformable Models in Computer Graphics
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SIGGRAPH
1991
ACM
15 years 10 months ago
Sculpting: an interactive volumetric modeling technique
We present a new interactive modeling technique based on the notion of sculpting a solid material. A sculpting tool is controlled by a 3D input device and the material is represen...
Tinsley A. Galyean, John F. Hughes
ICCSA
2003
Springer
15 years 11 months ago
Coupling Tangent-Linear and Adjoint Models
Abstract. We consider the solution of a (generalized) eigenvalue problem arising in physical oceanography that involves the evaluation of both the tangent-linear and adjoint versio...
Uwe Naumann, Patrick Heimbach
SI3D
2003
ACM
15 years 11 months ago
Large haptic topographic maps: marsview and the proxy graph algorithm
In this paper we develop an interactive 3D browser for large topographic maps using a visual display augmented by a haptic, or force feedback, display. The extreme size of our dat...
Sean P. Walker, John Kenneth Salisbury Jr.
SIGGRAPH
1997
ACM
15 years 10 months ago
Metropolis light transport
We present a new Monte Carlo method for solving the light transport problem, inspired by the Metropolis sampling method in computational physics. To render an image, we generate a...
Eric Veach, Leonidas J. Guibas
CLOR
2006
15 years 10 months ago
The Trace Model for Object Detection and Tracking
We introduce a stochastic model to characterize the online computational process of an object recognition system based on a hierarchy of classifiers. The model is a graphical netwo...
Sachin Gangaputra, Donald Geman