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» Physically Based Deformable Models in Computer Graphics
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SI3D
2006
ACM
16 years 14 days ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
SIGGRAPH
1996
ACM
15 years 10 months ago
SKETCH: An Interface for Sketching 3D Scenes
Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and paper), no need for precision or specialized knowledge, and ease of low-level ...
Robert C. Zeleznik, Kenneth P. Herndon, John F. Hu...
ACRI
2006
Springer
15 years 10 months ago
Merging Cellular Automata for Simulating Surface Effects
This paper describes a model of three-dimensional cellular automata allowing to simulate different phenomena in the fields of computer graphics or image processing. Our method allo...
Stéphane Gobron, Denis Finck, Philippe Even...
CG
1999
Springer
15 years 6 months ago
Occlusion in collaborative augmented environments
Augmented environments superimpose computer enhancements on the real world. Such augmented environments are well suited for collaboration of multiple users. To improve the quality...
Anton L. Fuhrmann, Gerd Hesina, François Fa...
CORR
2008
Springer
234views Education» more  CORR 2008»
15 years 6 months ago
Bayesian Compressive Sensing via Belief Propagation
Compressive sensing (CS) is an emerging field based on the revelation that a small collection of linear projections of a sparse signal contains enough information for stable, sub-N...
Dror Baron, Shriram Sarvotham, Richard G. Baraniuk