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» Physically Based Deformable Models in Computer Graphics
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CG
2008
Springer
15 years 8 months ago
Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength
Whole-History Rating (WHR) is a new method to estimate the time-varying strengths of players involved in paired comparisons. Like many variations of the Elo rating system, the whol...
Rémi Coulom
SIGGRAPH
2003
ACM
15 years 11 months ago
TensorTextures
This paper introduces a tensor framework for image-based rendering. In particular, we develop an algorithm called TensorTextures that learns a parsimonious model of the bidirectio...
M. Alex O. Vasilescu, Demetri Terzopoulos
SCA
2007
15 years 9 months ago
Harmonic skeleton for realistic character animation
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Grégoire Aujay, Franck Hétroy, Franc...
HYBRID
2003
Springer
15 years 11 months ago
Estimation of Distributed Hybrid Systems Using Particle Filtering Methods
Abstract. Networked embedded systems are composed of a large number of components that interact with the physical world via a set of sensors and actuators, have their own computati...
Xenofon D. Koutsoukos, James Kurien, Feng Zhao
TOG
2012
232views Communications» more  TOG 2012»
13 years 9 months ago
Discovery of complex behaviors through contact-invariant optimization
We present a motion synthesis framework capable of producing a wide variety of important human behaviors that have rarely been studied, including getting up from the ground, crawl...
Igor Mordatch, Emanuel Todorov, Zoran Popovic