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» Physically Based Deformable Models in Computer Graphics
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VISUALIZATION
2005
IEEE
16 years 2 days ago
Particle and Texture Based Spatiotemporal Visualization of Time-Dependent Vector Fields
We propose a hybrid particle and texture based approach for the visualization of time-dependent vector fields. The underlying spacetime framework builds a dense vector field rep...
Daniel Weiskopf, Frederik Schramm, Gordon Erlebach...
GRAPHICSINTERFACE
2007
15 years 8 months ago
A method for cartoon-style rendering of liquid animations
In this paper we present a visually compelling and informative cartoon rendering style for liquid animations. Our style is inspired by animations such as Futurama,1 The Little Mer...
Ashley M. Eden, Adam W. Bargteil, Tolga G. Gokteki...
PG
2003
IEEE
15 years 11 months ago
Simulating Wax Crayons
We present a physically-inspired model of wax crayons, which synthesizes drawings from collections of userspecified strokes. Paper is represented by a height-field texture, and ...
Dave Rudolf, David Mould, Eric Neufeld
SIGGRAPH
1995
ACM
15 years 10 months ago
Pyramid-based texture analysis/synthesis
This paper describes a method for synthesizing images that match the texture appearanceof a given digitized sample. This synthesisis completely automatic and requires only the “...
David J. Heeger, James R. Bergen
AIIDE
2006
15 years 8 months ago
Lightweight Simulation of Air Traffic Control Using Simple Temporal Networks
Flight simulators are becoming more sophisticated and realistic, and the requirements of those using them are becoming more demanding. Air traffic control simulation for such simu...
Russell Knight