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» Physically Based Deformable Models in Computer Graphics
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ACCV
1998
Springer
15 years 10 months ago
VR Models from Epipolar Images: An Approach to Minimize Errors in Synthesized Images
A new paradigm, the minimization of errors in synthesized images, is introduced to organically combine Computer Vision and Computer Graphics for Virtual Reality applications. Based...
Mikio Shinya, Takafumi Saito, Takeaki Mori, Noriyo...
RTCSA
2003
IEEE
15 years 11 months ago
Zero-Stop Authentication: Sensor-Based Real-Time Authentication System
Abstract. This paper proposes “Zero-stop Authentication” system, which requires no intentional interactions between users and authentication applications. Our Zero-stop Authent...
Kenta Matsumiya, Soko Aoki, Masana Murase, Hideyuk...
AMDO
2006
Springer
15 years 10 months ago
Acquisition of Articulated Human Body Models Using Multiple Cameras
Abstract. Motion capture is an important application in different areas such as biomechanics, computer animation, and human-computer interaction. Current motion capture methods typ...
Aravind Sundaresan, Rama Chellappa
EGPGV
2004
Springer
143views Visualization» more  EGPGV 2004»
15 years 12 months ago
Massive Data Pre-Processing with a Cluster Based Approach
Data coming from complex simulation models reach easily dimensions much greater than available computational resources. Visualization of such data still represents the most intuit...
Rita Borgo, Valerio Pascucci, Roberto Scopigno
TOG
2012
222views Communications» more  TOG 2012»
13 years 9 months ago
Plastic trees: interactive self-adapting botanical tree models
We present a dynamic tree modeling and representation technique that allows complex tree models to interact with their environment. Our method uses changes in the light distributi...
Sören Pirk, Ondrej Stava, Julian Kratt, Miche...