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» Physically Based Deformable Models in Computer Graphics
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SIGGRAPH
2010
ACM
15 years 6 months ago
Motion regularization for matting motion blurred objects
Abstract-- This paper addresses the problem of matting motion blurred objects from a single image. Existing single-image matting methods are designed to extract static objects that...
Hai Ting Lin, Yu-Wing Tai, Michael S. Brown
ICONIP
2007
15 years 8 months ago
Neural Decoding of Movements: From Linear to Nonlinear Trajectory Models
To date, the neural decoding of time-evolving physical state – for example, the path of a foraging rat or arm movements – has been largely carried out using linear trajectory m...
Byron M. Yu, John P. Cunningham, Krishna V. Shenoy...
ACMACE
2006
ACM
16 years 15 days ago
A stylized cartoon hair renderer
This paper describes a new hair rendering technique for Anime characters. The overall goal is to improve current cel shaders by introducing a new hair model and hair shader. The h...
Jung Shin, Michael Haller, R. Mukundan
SCA
2007
15 years 9 months ago
Weakly compressible SPH for free surface flows
We present a weakly compressible form of the Smoothed Particle Hydrodynamics method (SPH) for fluid flow based on the Tait equation. In contrast to commonly employed projection ap...
Markus Becker, Matthias Teschner
ICCCN
2008
IEEE
16 years 29 days ago
Impairment-Aware Manycast Algorithms over Optical Burst-Switched Networks
— We discuss the effect of physical impairments on manycasting service over optical burst-switched (OBS) networks. Signal quality degradation in manycast networks is an important...
Balagangadhar G. Bathula, Rajesh R. C. Bikram, Vin...