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» Physically Based Deformable Models in Computer Graphics
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CVPR
2003
IEEE
16 years 8 months ago
Multi-scale Phase-based Local Features
Local feature methods suitable for image feature based object recognition and for the estimation of motion and structure are composed of two steps, namely the `where' and `wh...
Gustavo Carneiro, Allan D. Jepson
MSE
2002
IEEE
133views Hardware» more  MSE 2002»
15 years 11 months ago
ACTIVe3D-WS: A Web-Services Based Multimedia Platform
In this paper, we present ACTIVe3D-Build, an electronic platform for the management of civil engineering projects. This platform is the result of a research that aims to represent...
Jean-Claude Simon, Christophe Cruz, Christophe Nic...
VIS
2003
IEEE
121views Visualization» more  VIS 2003»
16 years 7 months ago
Hierarchical Clustering for Unstructured Volumetric Scalar Fields
We present a method to represent unstructured scalar fields at multiple levels of detail. Using a parallelizable classification algorithm to build a cluster hierarchy, we generate...
Christopher S. Co, Bjørn Heckel, Hans Hagen...
SIMULATION
2008
139views more  SIMULATION 2008»
15 years 6 months ago
Constitutive Hybrid Processes: a Process-Algebraic Semantics for Hybrid Bond Graphs
Models of physical systems have to be based on physical principles such as conservation of energy and continuity of power. These principles are inherently enforced by the bond gra...
Pieter J. L. Cuijpers, Jan F. Broenink, Pieter J. ...
DIGRA
2005
Springer
16 years 1 days ago
CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators
Cinematography describes principles and techniques pertaining to the effective use of cameras to film live action. The correct application of these principles and techniques produ...
James Kneafsey, Hugh McCabe