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» Physically Based Deformable Models in Computer Graphics
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CG
2004
Springer
15 years 6 months ago
MiniVR: a portable virtual reality system
This paper describes a new virtual reality system designed to be small enough to be totally portable. It is a semiimmersive interaction system based on a movable stereoscopic proj...
Marta Fairén González, Pere Brunet, ...
RECOMB
2003
Springer
16 years 6 months ago
An integrated probabilistic model for functional prediction of proteins
We develop an integrated probabilistic model to combine protein physical interactions, genetic interactions, highly correlated gene expression network, protein complex data, and d...
Minghua Deng, Ting Chen, Fengzhu Sun
SIBGRAPI
1999
IEEE
15 years 10 months ago
Deterministic Texture Analysis and Synthesis Using Tree Structure Vector Quantization
Texture analysis and synthesis is very important for computer graphics, vision, and image processing. This paper describes an algorithm which can produce new textures with a matchi...
Li-Yi Wei
CG
2005
Springer
15 years 6 months ago
A simple normal enhancement technique for interactive non-photorealistic renderings
We present a simple technique to improve the perception of an object's shape. Bump mapping is well known in the computer graphics community for providing the impression of sm...
Paolo Cignoni, Roberto Scopigno, Marco Tarini
AMDO
2006
Springer
15 years 10 months ago
Monocular Tracking with a Mixture of View-Dependent Learned Models
This paper considers the problem of monocular human body tracking using learned models. We propose to learn the joint probability distribution of appearance and body pose using a m...
Tobias Jaeggli, Esther Koller-Meier, Luc J. Van Go...