Sciweavers

2114 search results - page 232 / 423
» Physically Based Deformable Models in Computer Graphics
Sort
View
SIGGRAPH
1999
ACM
15 years 10 months ago
Environment Matting and Compositing
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...
DIGRA
2005
Springer
16 years 1 days ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
ICCSA
2003
Springer
15 years 11 months ago
Digital Styling for Designers: 3D Plane-Symmetric Freeform Curve Creation Using Sketch Interface
The 3D evaluation of design shapes is an essential step in product styling. Thus, physical models of final-stage design alternatives have been made in tradition, and recently the ...
Seok-Hyung Bae, Ryugo Kijima, Won-Sup Kim
ATAL
1998
Springer
15 years 10 months ago
Goal Satisfaction in Large Scale Agent-Systems: A Transportation Example
Abstract. A framework for cooperative goal-satisfaction in large-scale MultiAgent Systems (MAS) is presented in this paper. This is performed by demonstrating the applicability of ...
Onn Shehory, Sarit Kraus, Osher Yadgar
TOG
2008
127views more  TOG 2008»
15 years 6 months ago
Animating responsive characters with dynamic constraints in near-unactuated coordinates
This paper presents a technique to enhance a kinematically controlled virtual character with a generic class of dynamic responses to small perturbations. Given an input motion seq...
Yuting Ye, C. Karen Liu