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» Physically Based Deformable Models in Computer Graphics
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CGI
2003
IEEE
15 years 11 months ago
"Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings
The paper presents an interactive painting system for generating high quality and artistic calligraphy characters and black ink paintings. The system is based on our original algo...
Qinglian Guo, Tosiyasu L. Kunii
TOG
2012
301views Communications» more  TOG 2012»
13 years 9 months ago
An analytic model for full spectral sky-dome radiance
We present a physically-based analytical model of the daytime sky. Based on the results of a first-principles brute force simulation of radiative transfer in the atmosphere, we u...
Lukas Hosek, Alexander Wilkie
VSMM
2007
Springer
16 years 19 days ago
Evolutionary Virtual Agent at an Exhibition
This paper describes the Evolutionary Virtual Agent (EVA) prototype designed as an interactive entertainment system for a multimedia exhibition. This implementation uses a behavior...
Jean-Claude Heudin
CW
2003
IEEE
15 years 11 months ago
Mesh Generation and Refinement of Polygonal Data Sets
This paper presents work in progress and continues a project devoted to developing shape modeling system based on implementation of radial based function (RBF) technology. In this...
Vladimir V. Savchenko, Irina B. Semenova, Nikita K...
ICCS
2007
Springer
15 years 10 months ago
Belief Flow in Assertion Networks
We define an abstract model of belief propagation on a graph based on the methodology of the revision theory of truth together with the Assertion Network Toolkit, a graphical inter...
Sujata Ghosh, Benedikt Löwe, Erik Scorelle