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» Physically Based Deformable Models in Computer Graphics
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GMAI
2006
IEEE
126views Solid Modeling» more  GMAI 2006»
16 years 17 days ago
Generating Surface Textures based on Cellular Networks
This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of conne...
Stéphane Gobron, Denis Finck
VRML
1999
ACM
15 years 10 months ago
A VRML Integration Methodology for Manufacturing Applications
This paper describes several methods for using the Virtual Reality Modeling Language (VRML) as the visualization integration technology for manufacturing simulation systems. One o...
Sandy Ressler, Afzal Godil, Qiming Wang, Gregory S...
SIGGRAPH
2010
ACM
15 years 11 months ago
Robust physics-based locomotion using low-dimensional planning
This paper presents a physics-based locomotion controller based on online planning. At each time-step, a planner optimizes locomotion over multiple phases of gait. Stance dynamics...
Igor Mordatch, Martin de Lasa, Aaron Hertzmann
BMCBI
2006
95views more  BMCBI 2006»
15 years 6 months ago
A quantitative analysis of secondary RNA structure using domination based parameters on trees
Background: It has become increasingly apparent that a comprehensive database of RNA motifs is essential in order to achieve new goals in genomic and proteomic research. Secondary...
Teresa W. Haynes, Debra J. Knisley, Edith Seier, Y...
GD
2004
Springer
15 years 12 months ago
Distributed Graph Layout for Sensor Networks
Sensor network applications frequently require that the sensors know their physical locations in some global coordinate system. This is usually achieved by equipping each sensor w...
Craig Gotsman, Yehuda Koren