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» Physically Based Deformable Models in Computer Graphics
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CHI
2004
ACM
16 years 6 months ago
All together now: visualizing local and remote actors of localized activity
We present All Together Now (ATN), a tool for visualizing localized activities involving both local and remote actors. ATN presents each user with a webpage containing a common vi...
Scott Lederer, Jeffrey Heer
EUROGRAPHICS
2010
Eurographics
16 years 3 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
IFE
2002
69views more  IFE 2002»
15 years 6 months ago
Generierung interaktiver Animationen von Berechnungsmodellen
In this article we introduce two new generative approaches of animated computational models. These approaches are applied in context of educational software systems for compiler de...
Stephan Diehl, Andreas Kerren
AFRIGRAPH
2001
ACM
15 years 10 months ago
Realistic visualisation of the Pompeii frescoes
Three dimensional computer reconstruction provides us with a means of visualising past environments, allowing us a glimpse of the past that might otherwise be difficult to appreci...
Kate Devlin, Alan Chalmers
CGI
1997
IEEE
15 years 10 months ago
An Algorithm for Polygon Subdivision Based on Vertex Normals
In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in the vertices of the mesh that are the average of th...
Cornelius W. A. M. van Overveld, Brian Wyvill