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» Physically Based Deformable Models in Computer Graphics
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TOG
2008
134views more  TOG 2008»
15 years 6 months ago
Interactive visual editing of grammars for procedural architecture
We introduce a real-time interactive visual editing paradigm for shape grammars, allowing the creation of rulebases from scratch without text file editing. In previous work, shape...
Markus Lipp, Peter Wonka, Michael Wimmer
ALMOB
2008
95views more  ALMOB 2008»
15 years 6 months ago
A stitch in time: Efficient computation of genomic DNA melting bubbles
Background: It is of biological interest to make genome-wide predictions of the locations of DNA melting bubbles using statistical mechanics models. Computationally, this poses th...
Eivind Tøstesen
EUROGRAPHICS
2010
Eurographics
16 years 3 months ago
Synthesis of Responsive Motion Using a Dynamic Model
Synthesizing the movements of a responsive virtual character in the event of unexpected perturbations has proven a difficult challenge. To solve this problem, we devise a fully a...
Yuting Ye and C. Karen Liu
RT
2001
Springer
15 years 11 months ago
Interactive Distributed Ray Tracing of Highly Complex Models
Abstract. Many disciplines must handle the creation, visualization, and manipulation of huge and complex 3D environments. Examples include large structural and mechanical engineeri...
Ingo Wald, Philipp Slusallek, Carsten Benthin, Mar...
RECOMB
2007
Springer
16 years 6 months ago
A Feature-Based Approach to Modeling Protein-DNA Interactions
Transcription factor (TF) binding to its DNA target site is a fundamental regulatory interaction. The most common model used to represent TF binding specificities is a position spe...
Eilon Sharon, Eran Segal